For teachers & homeschool parents
KELO SkillRacer Curriculum
7 units and 36 ready-to-teach lessons covering every part of KELO SkillRacer. Each unit has a teacher guide; each lesson has a full plan, a slide outline, a slide deck to download and a printable student activity sheet.
- 📘 Teacher guides
- 📝 Lesson plans
- 📊 Slide decks
- 🧾 Activity sheets
- ✅ Exit tickets & rubrics

Teacher guides are free for everyone. The first lesson plan of every unit is free with a teacher or parent account; Teacher Pro unlocks every lesson plan and slide deck.
- Unit 1 · Grades K–8Computer Basics & Digital CitizenshipStudents meet the computer: its parts, input and output, hardware and software, files and folders, ports and shortcuts. They then learn to be safe, kind and smart online: protecting private information, building strong passwords and spotting scams.5 lessons · 5 lessons of 40–45 minutes
- Unit 2 · Grades K–5Mouse SkillsStudents build the mouse control they need for every other computer task: pointing and clicking, double-clicking, right-clicking, dragging and dropping, following moving targets, steady control and quick reactions.4 lessons · 4 lessons of 30–40 minutes
- Unit 3 · Grades 1–12Keyboarding: Typing AcademyA full touch-typing course in 11 levels, from finding the home row to professional writing. Each level is one lesson here, with 10 short practice lessons on the site that unlock in order. Students learn correct finger placement first and build speed only once accuracy is steady.11 lessons · 11 lessons
- Unit 4 · Grades 3–12Typing Fluency & RacesStudents apply their keyboarding in timed, game-based practice: typing races against computer rivals, the Daily Tournament and the 1-minute speed test. They learn to measure words per minute and accuracy, set personal goals and track their growth.2 lessons · 2 lessons of 40 minutes, then use races as weekly warm-ups
- Unit 5 · Grades K–8Coding with CamoStudents learn computational thinking by guiding Camo the chameleon through mazes. They start with arrow cards (no reading needed), move to code blocks with turns and loops, and finish by typing real code with forward(), turnLeft(), turnRight() and repeat().6 lessons · 6 lessons of 40–45 minutes
- Unit 6 · Grades 2–8Robotics LabStudents learn what makes a robot a robot: sensors, a controller and actuators working in a sense–think–act loop. They explore how robots help people, then program the KELO rover, finishing with sensor blocks that let one short program solve any maze.4 lessons · 4 lessons of 40–45 minutes
- Unit 7 · Grades 3–8AI ExplorersStudents discover what artificial intelligence is and isn't, find AI in everyday life, and learn how AI learns patterns from training data. They train KELO themselves, see how AI can be fooled, and learn to use chatbots safely, honestly and wisely.4 lessons · 4 lessons of 40–45 minutes