Skip to content
KELO SkillRacer
← Curriculum

Unit 4 · Grades 3–12 · 2 lessons

Typing Fluency & Races

📘 Teacher Guide

Unit overview

Students apply their keyboarding in timed, game-based practice: typing races against computer rivals, the Daily Tournament and the 1-minute speed test. They learn to measure words per minute and accuracy, set personal goals and track their growth.

Big ideas

  • WPM = correct characters ÷ 5, per minute.
  • Accuracy below 80% doesn't count as a finish.
  • Growth over time matters more than beating others.

Before you teach

  • Create a free class at keloskillracer.com/teacher and print the student code cards.
  • Test one activity on a classroom computer before the lesson (sound on or off, screen size).
  • Show students how to sign in at /join with the class code and their student code.
  • Students should have passed the Home Row checkpoint (Typing Level 1) before racing.

Pacing

2 lessons of 40 minutes, then use races as weekly warm-ups.

Teaching tips

  • Keep leaderboards friendly: students use nicknames only.
  • Turn the class race board on only if it motivates your group.

Standards alignment

  • ISTE 1.1 Empowered Learner (sets goals, reflects)
  • CSTA: Data & Analysis (collecting and interpreting data)

📝 Lessons

  1. 1Measuring Typing SpeedGrades 3–12 · 40 minFree
  2. 2Typing RacesGrades 3–12 · 40 min⭐ Pro

✅ Assessment rubric

Skill1 · Beginning2 · Developing3 · Proficient4 · Advanced
Accuracy in racesBelow 80%80–89%90–95%Above 95%
Goal setting and reflectionNo goalGoal setGoal trackedGoal met and new goal set